Showing posts with label What is Design Pattern? Types of Design Patterns. Show all posts
Showing posts with label What is Design Pattern? Types of Design Patterns. Show all posts

Thursday, 2 March 2023

What is Design Pattern? Types of Design Patterns.

Design patterns are general reusable solutions to common problems that arise during software development. In .NET, there are several design patterns that are commonly used. Here are some explanations of design patterns in .NET without specific examples:

1. Singleton Pattern:

The Singleton pattern is used when you want to ensure that only one instance of a class is created. This pattern is useful when you want to control the creation of objects to ensure that there is only one instance of a particular object in the system. This pattern is commonly used for database connections, logging, and caching.

2. Factory Pattern:

The Factory pattern is used when you want to create objects without specifying the exact class of object that will be created. This pattern is useful when you want to create objects in a flexible and extensible way. The Factory pattern encapsulates the object creation process and allows for the creation of objects without knowing the exact implementation details.

3. Adapter Pattern:

The Adapter pattern is used when you want to adapt an existing class to meet the requirements of a new interface. This pattern is useful when you have an existing class that does not match the requirements of a new interface. The Adapter pattern is a bridge between the existing class and the new interface. The Adapter class takes the existing class as input and adapts it to the new interface.

4. Observer Pattern:

The Observer pattern is used when you want to notify multiple objects of changes in a single object. This pattern is useful when you have an object that is changing and you want to notify other objects of these changes. The Observer pattern defines a one-to-many relationship between objects so that when one object changes state, all its dependent objects are notified and updated automatically.

5. Decorator Pattern:

The Decorator pattern is used when you want to add functionality to an existing object without modifying its structure. This pattern is useful when you have an existing object that you want to enhance with additional features or behaviors. The Decorator pattern uses a wrapper class to add new functionality to an object dynamically.

6. Dependency Injection Pattern:

The Dependency Injection pattern is used when you want to inject dependencies into a class rather than creating them inside the class. This pattern is useful for decoupling components and promoting testability. The Dependency Injection pattern allows for flexibility in the construction of objects by separating the creation of objects from their use.



There are many other design patterns used in .NET and software development in general. It is important to understand these patterns and when to use them in order to write clean, maintainable, and extensible code.